Something that needed to be submitted this week was the benchmark room which we had already done but had identified needing polishing.
This week Hazel worked on baking Macduff but then switched to polishing her bed and working a little in the engine.
The bake came out pretty well but it needs quite a bit of polishing and cleaning up.
Hazel then had to stop to do some work on our benchmark room, which was easier said than done; she needed to make sheets to drape over a sleeping King Duncan but texturing them was incredibly difficult; for some reason it just seems impossible to make convincing looking fabric.
This issue was put this issue down originally to the harsh lighting of the spotlight in the engine, so she played around with lighting to try and get the bed looking better but that unfortunately didn't work.
Hazel put in the updated bed in and played with the player's height and also made the character hold a light source (a candle) so that the scene lit up a little bit when you walked closer.
These are the screenshots for the benchmark room. The lighting came out much darker than when it was open in labs, so Hazel isn't particularly pleased with it. This is definitely something Hazel would like the team to come back to at some point perhaps during polish week.
Ellie spent this week beginning to create Lady Macbeth's sculpt, aiming to bring it up to around the same progress that was achieved with King Duncan's sculpt that was completed last week. She used the same process as before, creating the body sculpt in ZBrush, before importing that to Marvelous Designer to create the clothing, then flipping back into ZBrush for cleaning up. However, due to other work that was necessary during the week, such as a presentation and poster, progress did not go past importing the clothing created in marvelous designer.
Next week, she will finish Lady Macbeth's sculpt, and will also begin to retopologise her models if time allows it.
Jacob's work for the week:
The beginning of this week (as I think was the case with most people) was spent mostly preparing for a presentation we had to give to do with your last project, so not too much progress has been this week.
As you can see I have mainly just been continuing with the modelling of the interior of the castle which turned out to be more challenging than I had thought. I had some trouble figuring out how how to attach some of the walls together as I wanted to avoid any single planes overlapping if possible. I also had to make sure the corridor part of the map to the theatre were a separate mesh as these had to be moved depending on what level they were in.
As you can see I also made some simple pillars. One for the corridor, and another slightly different one for the theatre.
This is a couple of weeks old but I forgot to include it. These are a couple of swords and the dagger I created for the coat of arms and Duncan's room. The normals and roughness on the above capture may be a little off as I'm still trying to get used to Marmoset Toolbag.
Carrie:
Resculpting Banquo's clothes
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgKkrycSX6MPObuQ4i5A0lG2U1ZHkLc-nsTxIgEPKJuYWnEN06zv_xxoFyAbPmKVIi9PMYSwSVfxjOHhSeY94PUC7PlqDjuct6GLIjYKCck1U8usMHdWjMf_wJw-1QXDkgNoq7kVv7efrcO/s640/Banquo_Sculpt.jpg)
Ellie spent this week beginning to create Lady Macbeth's sculpt, aiming to bring it up to around the same progress that was achieved with King Duncan's sculpt that was completed last week. She used the same process as before, creating the body sculpt in ZBrush, before importing that to Marvelous Designer to create the clothing, then flipping back into ZBrush for cleaning up. However, due to other work that was necessary during the week, such as a presentation and poster, progress did not go past importing the clothing created in marvelous designer.
Next week, she will finish Lady Macbeth's sculpt, and will also begin to retopologise her models if time allows it.
Jacob's work for the week:
The beginning of this week (as I think was the case with most people) was spent mostly preparing for a presentation we had to give to do with your last project, so not too much progress has been this week.
As you can see I also made some simple pillars. One for the corridor, and another slightly different one for the theatre.
This is a couple of weeks old but I forgot to include it. These are a couple of swords and the dagger I created for the coat of arms and Duncan's room. The normals and roughness on the above capture may be a little off as I'm still trying to get used to Marmoset Toolbag.
Carrie:
Resculpting Banquo's clothes
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgKkrycSX6MPObuQ4i5A0lG2U1ZHkLc-nsTxIgEPKJuYWnEN06zv_xxoFyAbPmKVIi9PMYSwSVfxjOHhSeY94PUC7PlqDjuct6GLIjYKCck1U8usMHdWjMf_wJw-1QXDkgNoq7kVv7efrcO/s640/Banquo_Sculpt.jpg)